Learning Poker Games Beyond Hold’em, One Hand at a Time

There is an “uh oh” moment that happens to almost every poker player who sits down in their first mixed game. The dealer announces the next round is Razz, the cards come out, and you realize that knowing mixed game poker rules and knowing what to do are completely different things. You understand that the lowest hand wins, but you have no idea whether the hand in front of you is good.

I built Beyond Hold’em because that gap is where most players stop. The rules of Razz take 90 seconds to explain. Everything after that — which starting hands are playable, what an opponent’s up-card tells you, when to fold a hand that looks fine — is the part that barely anybody teaches, and it is the part that costs money.

Beyond Hold’em mixed games poker trainer for razz, stud, badugi, 2-7 triple draw and Omaha hi-lo

Why are mixed game resources so thin?

Hold’em has an enormous library behind it: poker training sites, solvers, hand history reviews, decades of poker books. Mixed games, by contrast, have just a fraction of the online training content along with a handful of books, most of them written for players who are already competent; very little of it assumes you are starting from zero.

That makes sense economically. Hold’em has more players. But it leaves an odd situation where mixed games are spreading — more rotations in card rooms, more variety on festival schedules — while the on-ramp for learning them has barely changed. Players show up to a mix knowing the rules of six games, at best, and the strategy of one.

Deciding first, explaining second

The core of Beyond Hold’em is a single design choice: you make the decision before you get any advice.

A hand appears. In Razz, you see your cards and the opponent’s up-card. You choose fold, call, or raise. Only then does the coach tell you what the right play was and why — in a sentence or two of plain language, not a chart.

Razz hand on a phone showing each street graded right or wrong, with the coach explaining why folding on fourth street was correct

This is deliberate. Reading poker strategy content teaches you to recognize a spot after someone else has framed it for you. Being asked to commit first, and being wrong, teaches you something different because you find out exactly where your instinct was off. It is closer to how you learn at a table, minus the part where being wrong costs you a buy-in.

Each game has a guided path of lessons built this way, and each lesson is a themed set of hands — starting hands, reading up-cards, when to break a made hand, when to stop drawing. After the lessons, you can play hands against bots in the same game and get the same explanation on every decision.

The part that makes it a trainer rather than a quiz is that the hands never run out. Nothing comes from a fixed bank of puzzles you can memorize. Every hand is dealt fresh from a shuffled deck, and the coach grades whatever the cards produce. In heads-up Razz alone there are more than a million distinct third-street spots (your three cards against one opponent’s door card) before fourth street is even dealt. You can play a thousand hands and keep seeing spots that are new to you, which is how the pattern recognition actually builds.

Try it on a hand right now 👇

Razz is completely free on Beyond Hold’em. That includes the lessons and as many hands against the bot as you want to play. It runs in your browser, with no download and no credit card.

GET STARTED WITH THE FREE RAZZ TRAINER

What decides the right answer?

Each game has a rules engine behind it. The engine reads the live cards, works out what is dead and what you are drawing at, prices the decision against the pot, and returns one move along with the reasoning for it. In a growing share of spots it goes a step further: it weighs what the opponent’s betting says they are likely holding, works out how often your hand wins against that, and compares it with the price.

Beyond Hold’em razz trainer on desktop: a heads-up razz hand with the coach’s read of each street in the right-hand panel

Beyond Hold’em is not a solver in the GTO sense. A solver asks what is unexploitable against a perfect opponent, and answers in frequencies; e.g., “raise this hand 63 percent of the time”. That is the right tool for a hold’em player working on a specific spot, and it is the wrong tool for someone learning what a good Badugi hand even is. The engines here ask a narrower question: what is correct here, given what is visible and what it costs. That question has a single answer, and it can be explained in a sentence. Where strong players genuinely split between two plays, the engine still gives one answer, and grades the other as close rather than wrong.

Here are two examples of what that looks like in practice:

Razz Example: 7-4-2 against a king

You hold 7-4-2 and your opponent’s up-card is a king. You pick raise, call, or fold. The engine looks at three cards to a seven, checks which of the cards you need are already showing around the table and therefore dead, and weighs that against the only thing the king tells you — that this opponent is starting badly. The answer comes back: Raise. Three cards to a seven against a king is ahead of anything they can hold right now, and you’d rather play it heads-up. The reasoning is the part that transfers. Next time you see a nine showing instead of a king, you already know which way the comparison moves.

Badugi Example: Calling a player who drew 3-1-1

Your opponent drew three cards, then one, then one. You have a jack Badugi — not a good one — and they bet. Here the engine barely looks at the quality of your hand at all. It counts draws. Three-one-one means they were still drawing at the end, and a one-card draw to a badugi misses about three times out of four. The answer: Call. They needed that last card. When it doesn’t come they have a three-card hand, and a jack badugi beats every hand that didn’t get there.

Notice what that reasoning does not depend on: a read on this particular opponent. You are not calling because you think he’s capable of firing; you’re calling because most of the time he simply doesn’t have a badugi, and a weak one beats no badugi at all. Where bluffs do matter, as they do on a stud river, the coach doesn’t guess about the person across from you. It assumes a sound player, one who bets strong hands and bluffs with the draws that missed, and asks whether the call pays against that. “Would he really bluff there?” is exactly the question a new player has no way to answer, so the coach never asks it.

Built with Players Who Play the Games, Not Just a Bot

An engine can do the arithmetic. What it can’t pick up on its own is the feel of each game: that a Razz hand’s value depends as much on what’s dead as on what you hold, that a rough badugi is a call against a player still drawing and a fold against one who stood pat, that a hand that’s technically fine in Stud 8-or-Better gets you scooped in practice. That kind of knowledge comes from playing, and no amount of simulation replaces it.

So every game’s logic and coaching is reviewed by mixed game regulars and pros who play these games for real money, and their feedback has changed plenty of answers. The usual pattern is a line that’s technically defensible but isn’t what a strong player would actually do. That is exactly the kind of mistake a bot can’t catch on its own, and one a new player would never know to question.

Moreover, every change is measured before it ships. A new answer is played against the old one over 100,000 simulated hands, the same hands dealt to both, and it goes in only if it doesn’t lose chips. Some don’t make it: a Stud bring-in defense that looked right on paper lost money in that test and was left out.

What Games Does Beyond Hold’em Cover? What’s the Cost?

Six games at the moment: Razz, Seven-card Stud, 2-7 Triple Draw, Badugi, Omaha Hi-Lo, and Stud 8-or-Better. It runs in a browser — no download, no install.

Beyond Hold’em game library: Razz, Seven-Card Stud, 2-7 Triple Draw, Badugi, Omaha Hi-Lo and Stud 8-or-Better

The intro lessons in every game are free, and so is all Razz play, so you can get a genuine sense of whether the approach works for you before paying anything. All Access is $9.99 a month and unlocks play across all six games. There is also a free Daily Hand if you just want one spot to think about.

If you’ve been meaning to learn the games in the rotation, start with Razz. It’s free, and you’ll know within ten hands whether this way of learning works for you.

About Beyond Hold’em

Beyond Hold’em teaches the games played alongside hold’em in a rotation: Razz, Seven-Card Stud, 2-7 Triple Draw, Badugi, Omaha Hi-Lo and Stud 8-or-Better. Each game has its own lesson path and hands against bots. Every hand works the same way — you choose fold, call or raise before seeing any advice, then a coach explains what the right play was and why. Intro lessons in every game are free. All Access costs $9.99/month. Learn more at beyondholdem.com.

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